Border troubles in the Duchy of Alten |
Goals:
- Have a place to fight miniatures games in.
- Create a little piece of a world that has enough detail that the games seem to be grounded in some sort of (un)reality, in the sense that my fictional people are fighting these battles for a reason, and not in a vacuum. What has come before shapes the here-and-now, and what happens now affects the future.
- Have fun creating whatever I end up creating. In most of my hobby endeavors I have come to embrace the fact that for me it is almost entirely about the journey and only very marginally about the destination. There are those who can set a goal to do Project XYZ, and then buy, paint and focus on that project until it is done. I am the antithesis of that person.
- Use this as an excuse to paint more miniatures. With the leeway to create national colors, regional heraldry etc...
- One of the main points of this is to play games. The structure of the world, first and foremost, must support gaming story lines.
- The games will be played with the miniatures I have in my collection, or can buy and paint (c. 1350-1425AD). While some "generic" enough miniatures will serve a variety of uses, it is inevitable that some of the more ethnic types of miniatures be associated with certain fictional countries. For example, while I continue to work (slowly) on my historical Ottoman army, it is highly likely that there be a place on my map, called whatever, where my Ottomans will live and fight, but will not be "Ottomans". The very nice range of Old Glory Eastern Europeans from the Balkans, Hungary and Romania could also fill a space, or spaces, on my map. Or even the Mongols as stand-ins for "steppe people". Unless everyone is going to look uniformly vanilla Western European, this is pretty much unavoidable.
- To differentiate the various areas and countries on the map, it is almost inevitable that I find myself thinking "this country will be France-ish, this area can be German-ish, and this country could be Northern Italy-ish". If nothing else, clustering place names into things that sound like the above helps create a distinction between different areas, which is useful. So there will likely be areas of English sounding names, and Germanic names, and Italian-esque names...
- I find naming things to be the toughest part of this sort of thing. After all, once you start to build a story around certain names you are sort of stuck with your choices, and if you don't like what you are stuck with...well...
- As I expect this to be a very off-and-on sort of endeavor, I am thinking I should spin this off to its own blog. That way, even if things progress in fits and starts (as I expect them to), they will all be contained in one place without a lot of family stuff and various other things taking up weeks or months of space in between.
The Basic Plan:
- Start another blog (linked to here of course).
- Work on my original "small border area" in sufficient detail to start playing games when the mood strikes.
- Continue fleshing out the larger world in very broad terms.
- Have fun with Hexographer.
- Add detail to different areas as the mood strikes.
Any comments from lurkers who might stumble on this would be welcome.
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