Most of my first brief playing session on Sunday night would be just a lot of moving, as troops entered the field. This was fine, as I had a football game on in the background and needed a rules refresher.
Turn 1 - Early turns would see much use of the road March rules. I pushed both sides hard and there were a lot of movement related Disorders. Germans are entering through the town at top left and the Italians are entering across the stream at lower right.
|After turn 1|
Turn 2 - Italian Scutiferi light cavalry and skirmish archers are first to arrive in the center of the battlefield. Their foot struggle to keep up. The Germans have longer to go; through town and either around or over the big hill outside of town. Two units of German sergeants will swing around, while a unit each of crossbows and foot head for the hilltop.
|Turn 2 - Italian lights advance in center|
|Turn 2 - Germans debouching from town|
Turn 3 - The Italian lights wait nervously in the center while the Germans close in on them. The foot on both sides lag behind. It's a good thing the Italian foot doesn't have as far to go, as their one unit of light cavalry will be no match for two units of German heavy cavalry.
|Turn 3 - Italian foot deploys|
|Turn 3 - Germans advance on the center|
Turn 4 - By the end of turn 4, things were about to heat up. German heavy cavalry sergeants were in position to charge the Italians in the center, but infantry support was coming up to support the light cavalry and missile troops. German foot were moving onto the hill on the sergeants' flank, and the second commands for both sides were moving onto the table. At this point, only a few long range missile shots had been taken, and no casualties inflicted.
|Turn 4 - Contesting the middle (from German side)|
|Turn 4 - Second German command marching on|